Showing posts with label scripting. Show all posts
Showing posts with label scripting. Show all posts

Sunday, 10 November 2013

NextCastle DevCup and November #1GAM

I took part in NextCastle DevCup, which goal was to create game in 7 days with theme HOTSEAT. The main requirement of the theme was that the game should be possible to play for a minimum of two people on one monitor and one keyboard. I ended up with the "Snake and Mouse" game. First player control a snake, second a mouse. The Snake has 20 seconds to catch the mouse, after this time, the roles will be reversed.


With this game I also join http://www.onegameamonth.com competition, and luckily, november theme "CHANGE" matches to my game.

Webplayer:
https://dl.dropboxusercontent.com/u/214486571/unity/Paint.html *0.2mb

Credits:
Start page and character icons: Magdalena DÄ™bowicz 

Sunday, 19 May 2013

How to find all objects that are in collision with specified object.

While scripting bowling system I had to solve problem to monitor amount of ball in the arm, and control new ball providing.





Every time, when on the upper arm there is less than three ball I want to provide new ball. To find out how many balls is actually on arm, I was searching in unity for something like getListOfObjectsInWhichImInCollision(). What I found is Physics.OverlapSphere which "Returns an array with all colliders touching or inside the sphere." The point is, that sphere is not the shape that I could use for my problem so I made class for arm and override functions OnCollisionEnter/OnCollisionExit.
 class UpperArm extends MonoBehaviour {  
   private var ballAmount : int = 0;  
   private var ballTag = "Ball";  
   function OnCollisionEnter(c : Collision) {  
     if (itsBall(c)) {  
       ballAmount++;  
     }  
   }  
   function OnCollisionExit(c : Collision) {  
     if (itsBall(c)) {  
       ballAmount--;  
     }  
   }  
   function itsBall(c : Collision) {  
     return ((ballTag == c.transform.tag) ? true : false);  
   }    
 }
I needed only amount of balls on arm. If You need to have list of this objects: add a list variable and update it in onEnter/onExist function.